![]() 0+SEREV3 +Sexlab Aroused Redux +Sexlab Jap Fx Sound +SexLab CumTextures Remake02 +SexLab CumTextures Remake01 +SexLab Framework SSE. I have just created the Skyrim Romance clean version 3.2 which took scripting, Image Space Modifiers, work on the scenes in the Skyrim Romance mod and dependency cut from SexLabs. 60 BETA 2 Skyrim Special Edition Have Your Branches and Like Them Too AKA Fallen Log Floating Pieces and Cut Off. 8 - posted in Skyrim Technical Support: iam also having issues upgrading the skyrim. Sexlab Framework 1.63V or above SE - Sexlab Aroused 28b Modified Version by Bakafactory SE Version - Just added additional keywords which can define what kind of outfit you wear. This alone took 6 months of work and testing. Sexlab Aroused Redux SSE BakaFactory Edited Version - Silent Voice - Fus-Roh-Du(h) SE Version - SLAL motions SE - FNIS SE. You would basically need to fuse both mods together, every script, animation and scenes so that both mods worked from each other, with no guaranteed end result. I have done all of these in my own mod setup and while I still haven't been able to pinpoint the exact issue, I definitely get much less random SexLab crashes now.If it was me, I would run both Skyrim Romance along side Flower Girls, and use both mods advantages as much as is allowed. If doing all of these things has reduced the number of random SexLab crashes, or perhaps completely eliminated them, then the real issue lies in one of these other mods that you have and/or the interaction between them. Find its INI file and disable everything other than the stuff you absolutely need. It's a super crappy piece of shit that potentially gives you all sorts of crashes as well as corrupt, snowballing saves and co-saves etc. the NetImmerse Override SKSE plugin, which also comes with Race Menu as well if you're using it. One of the things I have in my current setup, which I normally avoid like plague, is nioverride.dll aka. Modify their INI files as such, if they have one. If you have any SKSE DLLs that may be doing something potentially related to the list of things above, try disabling them or at least try reducing the number of things they do, such as removing UI widgets, disabling certain player controls and abilities etc. Do this for creatures as well, if you're using MNC etc., I don't. In other words, let everyone use the same exact schlong and the same exact schlong size.ĭo not link SexLab Aroused arousal values to schlongs in any way. Reduce the number of "schlong" types to just one and lower the distribution probability (i.e. If you're using ZAZ Animation Pack, do not register its animations to be used in SexLab, do not let it override SexLab animations, voices and expressions. If you're not using an item hider slot and enabled "Use QueueNiNode", then disable it and pick a slot instead. Disable all animation overriding options. If you're using Devious Devices, disable all interactions between DD and SexLab. So in order to isolate the problem, you have to remove most of these interference from the equation. are some of the things that come to mind and many of these things may be interfered or interrupted by some other mods that you have in your setup. Temporarily adding or removing UI widgets and features.Įtc. Adjusting or rather removing the additional heel height. Overriding SexLab voices and expressions. Overriding SexLab animations with some others (as DD or ZAZ does). Handling "Devious Devices" or ZAZ items. Applying "arousal" values to schlongs and widgets etc. Undressing/unequipping (replacing armor with naked body mesh) (see my "weird eye glitch" thread) You try to figure out what actually happens between the activation of a SexLab animation and the first stage of the animation, in your particular mod setup that is, because there are quite a few things that may interfere with this sequence of events. Yet, you still get these random crashes and you have absolutely no clue of the cause. You already have the DLL that prevents "Pure Virtual Function Call" crashes. The SexLab actor scaling is already disabled and the crash prevention feature below it is already enabled. You think it's possibly a SexLab related, so check its settings. You have already checked the SKSE & Papyrus logs and there's absolutely nothing wrong with them. it's really difficult to identify these kinds of problems. With the complex mod setups, which feature many plugins, scripts, DLLs etc. It's random, as in it doesn't happen all the time, otherwise it would be much easier to figure out what's going on. before the first "stage" of the animation). So here's the issue the game randomly crashes to desktop right before the SexLab animation starts (i.e. This isn't a *tutorial* or anything, I just wanted to share my experiences and thoughts with people who have been experiencing similar issues, also wanted it to be a future reference for me as well. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |